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How Much Admob Revenue Per Day

 How Much Admob Revenue Per Day?

How Much Admob Earning Per Day?

 


 Your daily earnings depend on following:
  1. Daily Active Users - this is the sum of following, a. the number of unique users who installed your app and opened it b. the number of unique users who have already installed your app before and opened on the specific day
  2. The amount of Ad Impressions - the number of ad impressions you get in the specific day
  3. Clicks- The amount of clicked ads in the specific day. This is a completely random number. Even if your impressions are the same in two specific days, your number of clicks can vary from 10% to 1000%
  4. Where the Clicks are from - if your clicks are from a. Europe, earning per click can vary from $0.03 to $0.40 b. USA, earning per click can vary from $0.05 to $0.55 c. Australia, earning per click can vary from $0.03 to $0.25 d. India and most of Asia or South America, earning per click can vary from $0.01 to $0.10 e. Africa, earning per click can vary from $0.005 to $0.02
Above all factors depend on your
  1. App’s Rating- if rating is high, your app can be discovered easily, so you get more downloads
  2. Promotion - how your app appears in the store and how successful is your promotion, so you get more downloads
  3. User Retention - doesn’t matter how many downloads you have or how many of them haven’t uninstalled your app, but it matters how many of them use your app on a daily basis
For Example

I published an Music Player Android app on February 1, 2018 and it now has more than 100K downloads (Less than 3 months), I implemented Admob last month (December) and this is the performance.

How Much Admob Revenue Per Day?

How Much Admob Revenue Per Day?



Also, my app have an average of 6.1k daily users.

How Much Admob Earning Per Day?

How Much Admob Earning Per Day?



The highest earning per day I can get is $15. Besides, the cost-per-click from various countries does matter because clicks from United States may get higher revenue than other countries. My app used interstitial ads.

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How much can I earn with AdMob with 100 daily app users?

Firstly, normal banner ads have very low cost per click earnings. And for that, somebody must click your ad. The eCPM is better with Interstitial ads and Video ads, but then you can’t expect too many views.

Google’s Admob typically gives about 20–50 cents per 1000 banner ad impressions. With your 100 users, the question of whether you will get time to show 1000 impressions overall, would be dependent on how long the user uses the app/game in a session. Assuming a typical ad refresh interval of 60 secs, it will take over 6 minutes for each user to potentially see 10 ads. A typical user don’t usually stay that long with the same app. So, at a stretch, assuming 10 ads per 100 user does get served, it will yield 20–50 cents.

With 100 DAU you may earn anywhere from $0.5-$5. It all depends on the number of people clicking on the ads. If the interstitial impressions are 1000 in a day but no clicks then your earnings will be zero. If atleast one click is made then the impression rpm is calculated.
If the user clicking the ad is from tier-1 countries such as US, UK, CANADA, AUSTRALIA etc then the average CPC would be around $0.2-0.5
If they are from tier-3 countries like India, Bangladesh, Pakistan etc then its less than 5 cents.
So for 100 Users making atleast 1000 impressions with atleast 5–10 clicks, your daily earnings will be around $1.5-$2.
But as I have experienced to get 1000 impressions daily you need to have atleast 500 daily active users where you can display 2 ads per user. So for your case assuming the worst case scenario you will be earning anywhere from $0.5-$5.

If I have app and I have 10000 users using this app, how much I will earn from admob?

If you have 10,000 active users, I think you can earn anywhere from $20-$50 a day. It really depends on how much time your users are spending on your app. I have a music player with about 25K downloads, and 1,000 active users per day and making about $3-$5 per day.
Please note, there is a big differences between downloads and active users. You can have an app with 1,000,000, but if people are not constantly using it, you won't be able to make whole lot of money.

How much revenue can an app generate with 5 million daily active users, 30 minutes plus a day?

Average daily active users  = 5,000,000
Average time spent on app = 30 minutes/user
Cumulative time spent in the application for each users : 5,000,000 * 30 =150,000,000 minutes

Lets assume that you are using admob'sbanners ads alone in your application.

Default refresh rate for the banner ads  in admob = 1 minute.

So, total ads that will be shown on every day = daily ad impressions you can generate= 150,000,000*1 = 150,000,000

Average eCPM for admob ads across the globe = $0.50 for 1000 impressions.

Average revenue for your apps through eCPM based ads = (150,000,000/1000) * 0.50= $ 75,000per day.

Apart from this, you will get revenue for the ad clicks as well. The average click rate for the admob banner ads varies from 0.80% - 1.20% across the globe. Average earning for a click varies from $0.25 - $0.50 across the globe.

What is Admob average pay per click and earnings?

CPM is around $1, or $1 per 1000 Ad impressions. Clicks I have seen as high as $0.25, but its going to vary on the Ad shown obviously.

Essentially my rough guide on income per active user per day based on my very limited experience:

Assuming each user will go through 10 impressions per day/play session. About 10 minutes spent in your game, this is a pretty big assumption and highly game dependent.

100 active users = 1000 impressions per day = $1
1,000 = 10,000 = $10
10,000 = 100,000 = $100
100,000 = $1,000
1,000,000 = $10,000

So on and so forth, just a rough guide. But it will HIGHLY depend on your own game and how long they spend playing it per session. For me, when I had my game free + Ads/IAP, I see per active user generate around 10 impressions per day.

Flappy Bird was said to have about $50,000 a day from Ads. It had about 50M downloads (probably heaps more down since everyone rushed to get it before its gone!!), probably had 10M active users (lots try it once and uninstall or never play it again). I would guess the "average" active user plays it a few minutes per day only.

 

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